Sylvia earned her BA in psychology at Stanford, where she served as a Teaching Assistant for Philip Zimbardo. His course on the Psychology of Mind Control examined how cults, recruiters, advertisers, and institutions shape what people believe and do, often without them noticing. It changed how she saw influence: not as something that happens to the weak-willed, but as a set of techniques that work on almost everyone when the environment is built for them.
She wasn't just reading Zimbardo. She was inside the room, translating his research for students and working directly with his methods. That experience gave her a practitioner's understanding of how environments, not individual willpower, determine behavior.
She carried that lens into a career in user experience research, leadership, and strategy, where behavioral psychology meets product design. Sylvia has worked for Xbox, Microsoft Games, Amazon, Chase, Nordstrom, Alaska Airlines, and Target, among others, studying why people behave the way they do inside digital systems and how those systems should be built to serve them.
What she saw there wasn't always encouraging. The same principles Zimbardo taught (reward variability, social proof, loss aversion, identity-based compliance) were being built into interfaces not to help users, but to keep them. Not as a side effect. As the product.
Digital Balance is built on Acceptance and Commitment Therapy, a framework that treats compulsive behavior not as weakness but as a predictable response to a poorly designed environment. That framing is Sylvia's. When a platform is engineered to exploit your cognition, understanding your own mind matters more than trying to out-willpower it.